 

 Crafted Items 

 

Crafted items are similar to rare items, but cannot be Gambled, 
dropped by Monsters or found in Chests. They can only be created 
with The Horadric Cube. Crafted Items are a form of Gambling for 
high level players or "hardcore" players. These serious players can 
have the ingredients and time to create a good Crafted Item. Crafted 
Items have the potential to be better than Rare Items and possibly 
certain Set or Unique Items. 

 

Items in Orange are Crafted Items. 

 

Crafted Items have 3-4 Fixed Properties 

Each Crafted Item has one or more fixed properties. For example, there 
are some Crafted Items guaranteed to have from 5-10% Chance of 
Crushing Blow. Often the Fixed Properties are not available normally on 
Magic or Rare Items. It's also nice to be able to create an item knowing 
which fixed magical bonuses are going to always appear which is not the 
case with Magic or Rare Items. 

 

Crafted Items have 1-4 Random Magical Prefixes/Suffixes 

On top of those fixed properties, a Crafted Item can have from 1-4 
standard Rare and Magic Prefix and Suffixes. These are generated pretty 
much the same way as a Rare item. 

 

At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 
3 or 4 affixes. 

At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each 
of 3 or 4 affixes. 

At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 
affixes. 

At ilvls 71+, there's a 100% chance of 4 affixes. 

 

When you Craft an item it loses all of its original Magical Prefixes/Suffixes. 
Creating a Crafted Item is just like the Imbue quest reward in that it takes 
the base item, and creates a new one with new properties. 

 

The Level Requirement of crafted items will be higher than that of a rare 
item even if they have the same random prefixes/suffixes. 

 



 

Crafted Items are pretty much a free shot of creating a Rare Item. You 
don't know if you'll get a "good" item since the bonuses are random but 
you do have a better chance than trying to find a Rare Item or Gambling 
for a Rare Item. 

 

Because Crafted Items have fixed stats you have much more control over 
what magical bonuses will appear as opposed to finding or Gambling a 
Rare Item. 

 

You can stack the "fixed" Magical Prefixes/Suffixes with regular Magical 
Prefixes/Suffixes that can appear on Rare Items to create bonuses that 
are much higher than would normally appear on a Rare Item. Note: this 
does not mean you will keep the Magical Bonuses on the item you place 
in the cube, this simply means that it's possible to combine the "fixed" 
Crafted Bonuses with normal Magic Prefixes and Suffixes. 

 

To determine which pre- and suffixes can spawn on the Crafted Item the 
affix level has to be calculated. All pre- and suffixes with a level up to the 
calculated affix level can spawn on the Crafted Item. 

 

The basis for the calculation of the affix level is the item level. The ilvl of a 
Crafted Item is equal to half the level of the crafting character (rounded 
down) plus half the ilvl of the input item (rounded down). Put another way: 

 

(1) ilvl = int(.5 * clvl) + int(.5 * ilvl) 

The ilvl calculated in (1) has to undergo two checks and possible 
modifications. First, ilvl is capped at 99: 

 

(2) if ilvl > 99 then ilvl = 99 

Then qlvl and ilvl are compared. The higher number is used for further 
calculations: 

 

(3) if qlvl > ilvl then ilvl = qlvl 

The final step is to determine the affix level. If the ilvl is smaller than 99  
int(qlvl/2) then the affix level is ilvl  int(qlvl/2). Otherwise the affix level is 
ilvl*2  99: 

 

(4) if ilvl < (99  int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level 
= ilvl * 2 - 99. 

It's also worth noting that the ilvl, the quality and the properties of the jewel 
are completely irrelevant and don't affect the outcome at all. 

 

 



Example 

 

The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that 
was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 
85). The character used for crafting has level 78 (clvl = 78). 

 

First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 
81. 

 

Then it's checked if the calculated ilvl is higher than 99. This is not the 
case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set 
to 86. 

 

Finally, the affix level can be determined: Since 86 is not smaller than (99 
- int(86 / 2)) = 56 the affix level is ilvl * 2 - 99, in our example 86 * 2 - 99 = 
73. 

 

So all pre- and suffixes with a level up to 73 can spawn on the Crafted 
Item. 

 

Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the 
affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) 
+ int(.5 * ilvl). 

 

Crafted Item Formulae 

Place the listed Ingredients in the Horadric Cube and Transmute them. 
The ingredients must be exact, using the listed exact piece of Armor or 
Weapon. 

 

For more questions and answers look at the bottom of this page. 

 

The following complete list of Crafted Formulae require Diablo II: LOD 
v1.10 

 

Hit Power Items 

Blood Items 

Caster Items 

Safety Items 

 

The Crafted Recipe did not work 

Make sure you use a Magic item, if it says Magic. Make sure you use the 
correct item type. If it's looking for a Belt, it's looking for the specific item 
"Belt" not any kind of Belt. It doesn't matter if the jewel is magic, rare, or 
even unique. They all work. If it doesn't work, you are probably doing 



something wrong. Make sure you have read all of the requirements. 

 

Some Crafted Recipes were in the game for a time but have since been 
removed or changed. 

 

 

 

 

 

Hit Power Items 

 

You can use the Normal, Exceptional, or Elite versions of items. 

 

Hit Power Helm Magic Full Helm/Basinet/Giant Conch 

Ith Rune 

Perfect Sapphire 

Any Jewel 

 (25-50) Defense vs. Missiles 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-7) 

 

Hit Power Boots Magic Chain/Mesh/Boneweave Boots 

Ral Rune 

Perfect Sapphire 

Any Jewel 

 (25-50) Defense vs. Melee 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-7) 

 

Hit Power Gloves Magic Chain Gloves/Heavy Bracers/Vambraces 

Ort Rune 

Perfect Sapphire 

Any Jewel 

 Knockback 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-7) 

 

Hit Power Belt Magic Heavy Belt/Battle Belt/Troll Belt 

Tal Rune 

Perfect Sapphire 

Any Jewel 

 (5-10) % Damage Goes to Mana 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-7) 



 

Hit Power Shield Magic Gothic Shield/Ancient Shield/Ward 

Eth Rune 

Perfect Sapphire 

Any Jewel 

 (5-10%) Increased Chance of Blocking 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-10) 

 

Hit Power Body Magic Field Plate/Sharktooth Armor/Kraken Shell 

Nef Rune 

Perfect Sapphire 

Any Jewel 

 10-20% Faster Hit Recovery 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-10) 

 

Hit Power Amulet Magic Amulet 

Thul Rune 

Perfect Sapphire 

Any Jewel 

 Hit Causes Monster To Flee (3-11)% 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-10) 

 

Hit Power Ring Magic Ring 

Amn Rune 

Perfect Sapphire 

Any Jewel 

 + (1-5) To Dexterity 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-6) 

 

Hit Power Weapon Magic Normal/Exceptional/Elite Blunt Weapon 

Tir Rune 

Perfect Sapphire 

Any Jewel 

 + (35-60%) Enhanced Damage 

5% Chance To Cast Level 4 Frost Nova When Struck 

Attacker Takes Damage of (3-7) 

 

Note: Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and 
Wands. Hammers are War Hammer, Maul, Great Maul. Clubs are Club 
and Spiked Club. Maces are Mace, Flail, and Morning Star. 

 



 

Blood Items 

 

You can use the Normal, Exceptional, or Elite versions of items. 

 

Blood Helm Magic Helm/Casque/Armet 

Ral Rune 

Perfect Ruby 

Any Jewel 

 5-10% Deadly Strike 

(1-3)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Boots Magic Light Plated Boots/Battle Boots/Mirrored Boots 

Eth Rune 

Perfect Ruby 

Any Jewel 

 Replenish Life + (5-10) 

(1-3)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Gloves Magic Heavy Gloves/Sharkskin Gloves/Vampirebone 
Gloves 

Nef Rune 

Perfect Ruby 

Any Jewel 

 Crushing Blow (5-10)% 

(1-3)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Belt Magic Belt/Mesh Belt/Mithril Coil 

Tal Rune 

Perfect Ruby 

Any Jewel 

 Open Wounds (5-10)% 

(1-3)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Shield Magic Spiked Shield/Barbed Shield/Blade Barrier 

Ith Rune 

Perfect Ruby 

Any Jewel 

 Attacker Takes Damage of (4-7) 

(1-3)% Life Stolen Per Hit 



+(10-20) To Life 

 

Blood Body Magic Plate Mail/Templar Coat/Hellforge Plate 

Thul Rune 

Perfect Ruby 

Any Jewel 

 + (1-3) Life Per Demon Kill 

(1-3)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Amulet Magic Amulet 

Amn Rune 

Perfect Ruby 

Any Jewel 

 5-10% Faster Run/Walk 

(1-4)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Ring Magic Ring 

Sol Rune 

Perfect Ruby 

Any Jewel 

 + (1-5) To Strength 

(1-3)% Life Stolen Per Hit 

+(10-20) To Life 

 

Blood Weapon Magic Normal/Exceptional/Elite Axe 

Ort Rune 

Perfect Ruby 

Any Jewel 

 + (35-60%) Enhanced Damage 

(1-4)% Life Stolen Per Hit 

+(10-20) To Life 

 

 

Caster Items 

 

You can use the Normal, Exceptional, or Elite versions of items. 

 

Caster Helm Magic Mask/Death Mask/Demonhead Mask 

Nef Rune 

Perfect Amethyst 

Any Jewel 

 (1-4)% Mana Stolen Per Hit 



Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Boots Magic Boots/Demonhide Boots/Wyrmhide Boots 

Thul Rune 

Perfect Amethyst 

Any Jewel 

 Increase Maximum Mana (2-5)% 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Gloves Magic Leather Gloves/Demonhide Gloves/Bramble 
Mitts 

Ort Rune 

Perfect Amethyst 

Any Jewel 

 + (1-3) Mana Per Kill 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Belt Magic Light Belt/Sharkskin Belt/Vampirefang Belt 

Ith Rune 

Perfect Amethyst 

Any Jewel 

 5-10% Faster Cast Rate 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Shield Magic Small Shield/Round Shield/Luna 

Eth Rune 

Perfect Amethyst 

Any Jewel 

 + (5-10)% Increased Chance Of Blocking 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Body Magic Light Plate/Mage Plate/Archon Plate 

Tal Rune 

Perfect Amethyst 

Any Jewel 

 + (1-3) Mana Per Kill 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

 



Caster Amulet Magic Amulet 

Ral Rune 

Perfect Amethyst 

Any Jewel 

 (5-10)% Faster Cast Rate 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Ring Magic Ring 

Amn Rune 

Perfect Amethyst 

Any Jewel 

 + (1-5) To Energy 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

Caster Weapon Magic Normal/Exceptional/Elite Rod** 

Tir Rune 

Perfect Amethyst 

Any Jewel 

 Increase Maximum Mana (1-5)% 

Regenerate Mana (4-10)% 

+ (10-20) To Mana 

 

 

 

Safety Items 

 

 

You can use the Normal, Exceptional, or Elite versions of items. 

 

Safety Helm Magic Crown/Grand Crown/Corona 

Ith Rune 

Perfect Emerald 

Any Jewel 

 + (10-30)% Enhanced Defense 

Lightning Resist + (5-10)% 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Boots Magic Greaves/War Boots/Myrmidon Boots 

Ort Rune 

Perfect Emerald 

Any Jewel 



 + (10-30)% Enhanced Defense 

Fire Resist + (5-10)% 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Gloves Magic Gauntlets/War Gauntlets/Ogre Gauntlets 

Ral Rune 

Perfect Emerald 

Any Jewel 

 + (10-30)% Enhanced Defense 

Cold Resist + (5-10)% 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Belt Magic Sash/Demonhide Sash/Spiderweb Sash 

Tal Rune 

Perfect Emerald 

Any Jewel 

 + (10-30)% Enhanced Defense 

Poison Resist +(5-10)% 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Shield Magic Kite Shield/Dragon Shield/Monarch 

Nef Rune 

Perfect Emerald 

Any Jewel 

 + (10-30)% Enhanced Defense 

Magic Resistance +(5-10)% 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Body Magic Breast Plate/Cuirass/Great Hauberk 

Eth Rune 

Perfect Emerald 

Any Jewel 

 + (10-30)% Enhanced Defense 

Half Freeze Duration 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Amulet Magic Amulet 

Thul Rune 

Perfect Emerald 

Any Jewel 



 + (1-10)% Increased Chance Of Blocking 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Ring Magic Ring 

Amn Rune 

Perfect Emerald 

Any Jewel 

 + (1-5) To Vitality 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 

 

Safety Weapon Magic Normal/Exceptional/Elite Spear or Javelin 

Sol Rune 

Perfect Emerald 

Any Jewel 

 + (5-10%) Enhanced Defense 

Magic Damage Reduced By (1-2) 

Damage Reduced By (1-4) 



